
attributes may be increased temporarily via chem usage, the Meat of Champions perk, the Claustrophobia or Early Bird traits or particular equipment. It is however worth noting that it's more efficient to increase the skill itself rather than the attribute if you want to have a high Skill. attribute will increase its governed Skills by two. Luck also affects critical hit chances, enemy mishaps, and gambling.Ī point in a S.P.E.C.I.A.L.

Luck: Luck does not determine any particular skill, but it governs all skills slightly. Intelligence: Medicine, Science, Repair - (Also determines Skill points per level).Īgility: Guns, Sneak - (Also determines number of action points and action point regeneration and holstering and drawing speed).

Perception: Energy Weapons, Lockpick, Explosives - (Also determines compass range).Įndurance: Unarmed, Survival - (Also determines hit points, radiation/poison resistances, and number of implants obtainable).Ĭharisma: Speech, Barter - (Also determines Companion nerve). Strength: Melee Weapons - (Also determines weapon efficiency, inventory carry weight, and melee combat damage). attribute governs one or more skills (excluding Luck): Individual attributes cannot score lower than 1 or higher than 10, regardless of equipment, chems, or ailments.Įach S.P.E.C.I.A.L. attributes default at 5 points per attribute, with an additional 5 points for distribution for a total of 40 points. system should be familiar to players of the Fallout series. Description according to the fallout wiki:Ĭompanion Nerve gives each companion in the party +5% to their damageĪnd armor, up to a maximum of +50% at 10 Charisma.Main article: Fallout: New Vegas primary statistics One final thing to mention is that it also increases companion nerve. Neither are any variety of arthropods such as radscorpions.

Something to note about Animal Friend however is this:ĭeathclaws are not classified as animals for the purposes of this Ferocious Loyalty grants your companions a boost to damage resistance when you drop below 50% health, and Animal Friend will prevent animals from attacking you unless you attack them first. High charisma is also required to obtain the Ferocious Loyalty and Animal Friend perks. According to the wiki though, these interactions ultimately do not have any significant effect on game play, nor do they provide any special bonuses. Charisma increases your speech and barter score, and if your charisma is too low some interactions will not be available, regardless of your speech or barter skills.
